• Founded in July 2020
  • B2B Licenses and Support Subscription
  • Full Deployment and Training Packages
  • Focus on school districts, workforce boards and colleges/universities 
Statistics show that long-term memory retention skyrockets to 75% while using VR.

Product can include: 

  • Experiential learning apps and content creator
  • Historical places and time period apps throughout the world
  • Real-life simulations and experiences in trades
  • A safe private campus space with clubs and team sports
  • All equipment delivered and configured with packaged content and support


Academic studies have found that VR can positively improve student engagement, attention span and motivation according to a recent article published by Meta. The article cites Japan’s largest online school using VR - the majority of teachers state that:

  • VR enhances the learning experience and enables students to nurture social skills even when they are physically away from each other.”

 However, getting those headsets into the classroom for daily use comes with obstacles of curriculum integration, educator training, and support issues. One of the ways in which Morehouse College, using one of our content partners - VictoryXR ,  has started normalizing the use of VR and measuring engagement is a digital twin of the on-campus chemistry lab for regular use by students.

Their research found that those learning in VR have higher test scores than those learning in traditional online methods as well as those physically in the lab on campus. The demand for content runs into the reality of deployment. During the early market research, VEDX realized that companies, schools and institutions were running into the barriers of effective deployment. They needed to have the standalone learning devices with content made for their needs. On the other side of the market, the app providers of the content were struggling with getting their apps to those headsets.

.... thus the VEDX Classroom was born. 


Virtual Reality Education: VR Deployment Made Simple

VEDX saw an opportunity to build that bridge by providing a subscription service and support package: “The VEDX Classroom.” The end-learner only sees the content that the organization allows them to see and the organization can push and pull new content in a PC portal with the push of a button. Additionally, future apps can easily be added as they arrive on the market.

  • In a large scale study of educators, “90.34% of respondents agreed that VR is an effective tool for students of all abilities,” and “82.38% of educators agreed that using VR in classroom promotes the development of student interpersonal skills,” but over 90% also agreed that they need support and training in this process. We find this true in all of our discovery calls too.
Students in Paraguay experiencing college tours and soft skills training
“I believe every school in America may have a form of VR learning within the next 10 years, leaving this technology on the side does a disservice to students; this technology, alongside the AI parallel, will fundamentally change learning.”
- Jay Schnoor

Business model

Our primary source of revenue is a business-to-business annual licensing model for school districts and higher education institutions through our own partner apps and network of content partners. Through this model, we also have additional sources of revenue through the creation of custom VR objects and app development as well as ongoing professional development services for our clients.

Custom objects and app development can include avatars and branded spaces as well as customized educational content. Our ongoing professional development services for our clients include utilizing VR in the classroom, full deployment of updates and ongoing tech support, as well as teacher and administrator training.

Image of the VEDX Classroom in the headset - Learner View


  • The global virtual reality market size is projected to reach USD 120.5 billion by 2026, exhibiting a CAGR of 42.2% during the forecast period. –GlobeNewswire
  • The global virtual reality in education market is expected to reach $32.94 billion in 2026 at a CAGR of 39.7%. –BusinessWire

success to date

  • Built MVP apps for job shadows and college exploration to go inside the VEDX Classroom
  • Signed partnerships with 22 VR education content providers
  • Developed relationships with 50+ schools in the US that are in consideration of our product
  • Deployed paid pilot in Panama
  • Supporting 10+ institutions currently in deployment


Jay Schnoor
Chief Executive Officer
Jay has over a decade of experience in the international education and development industry. He has recruited students in 52+ countries for 24 different university programs in the UK and US. He did research in education and community development in Cairo during the Arab Spring and loves to “think around.” His strengths are centered around relationships, team building and collaborations. He truly believes that exposure to international education for every global student is the way to lasting global peace. Jay has dedicated himself to one professional goal: “create more access to education to all global students and change the way we access that education with Virtual Reality.”

Diana Bernal
VP of Partner Relations
Diana has over 7 years of experience in international education recruiting students in Latin America for language programs and higher education. She also has experience in brand development, marketing and communication strategy. Native Spanish speaker, she is also fluent in English and French. She is passionate about education in its different forms and believes that this is the key for a better future.
Dora Mazurek
Business Development Advisor
Dora brings ten years of experience in business development, sales and marketing, student recruitment and admissions roles in the international education setting. Her strengths are inspiring international teams and nurturing productive relationships with diverse stakeholders. Personal and professional advocate of international education, she speaks three languages and studied in four countries across three continents, more recently graduating with an MBA degree. She believes that technology can completely transform education and bring new opportunities to learners across the globe. One of her favorite quotes: “the best way to predict the future, is to invent it.” (Ed Catmull)
Lance Powell
Chief Technology Officer
Lance Powell is the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance has extensive experience in community and event organization related XR as he is one of the founding members of the flagship VR First lab in BAU, where he participated in hackathons, presentations, research projects, and social events. Lance is an XR Bootcamp instructor, providing training to educators looking to integrate virtual spaces into their curriculum. He’s an active member of Zero Events, which is an organization dedicated to the understanding and improvement of collaborative spaces in virtual reality, and he’s a founding member of the Turkish branch of Euromersive, which supports the XR community in Turkey. Lance is a regular presenter at conferences on technology and game design such as GIST, Technofest, and Sonar Festival, lecturing on art and education as it relates to the Metaverse. Much of his research took place in Boğaziçi University, where he did his thesis on building a framework for understanding harassment in social virtual reality. Lance also maintains a blog that records his insights on and activities in XR, and a YouTube Channel geared towards entertainment content within mutli-user VR.
Vincent Rosen
Strategy Advisor
Vincent Rosen is a seasoned technology consultant. He has spent the last 10 years with a focus in SaaS business development within the Vacation Rentals industry. His focus has been around finding solutions to problems at the C level where technology can greatly improve overall success. He is now taking that experience and applying it to EdTech, to help foster a way to increase learning opportunities.
Proximus Wolf
Chief AI
(Visit With Him about VEDX: )
Proximus has traveled in space and time to arrive here at the advent of VR to enter schools via VEDX - He is our AI Mascot. He can help educators come into the world of VR and explore the content that exists. He can help answer questions, and direct you to one of his colleagues that can help you build your curriculum for VR or recommend one of our partner content providers to build into your VEDX Classroom Deployment. He mixes a bit of philosophy, good cheer and knowledge to help you bring VR to your school and classroom.

Use of Proceeds

If the offering's maximum amount of $1,234,999 is raised:

UseValue% of Proceeds
Compensation for managers$246,99020.0%
Direct Marketing and Sales$185,00015.0%
App Development$500,00040.5%
Legal and Accounting$145,00011.7%
Conference Showcases$97,4957.9%
Intermediary fees$60,5154.9%


This is an offering of Class A Common Stock, under registration exemption 4(a)(6), in VEDX Solutions Inc.. This offering must raise at least $10,000 by September 27, 2023 at 10:59pm ET. If this offering doesn’t reach its target, then your money will be refunded. VEDX Solutions may issue additional securities to raise up to $1,234,999, the offering’s maximum.

If the offering is successful at raising the maximum amount, then the company’s implied valuation after the offering (sometimes called its post-money valuation) will be:

$1.63 per share
$10,453,570implied valuation


These financial statements have been reviewed by an independent Certified Public Accountant.

SEC Filings

The Offering Statement is a formal description of the company and this transaction. It’s filed with the SEC to comply with the requirements of exemption 4(a)(6) of the Securities Act of 1933.

We’re also required to share links to each of the SEC filings related to this offering with investors.

Understand the Risks

Be sure to understand the risks of this type of investment. No regulatory body (not the SEC, not any state regulator) has passed upon the merits of or given its approval to the securities, the terms of the offering, or the accuracy or completeness of any offering materials or information posted herein. That’s typical for Regulation CF offerings like this one.

Neither Netcapital nor any of its directors, officers, employees, representatives, affiliates, or agents shall have any liability whatsoever arising from any error or incompleteness of fact or opinion in, or lack of care in the preparation or publication of, the materials and communication herein or the terms or valuation of any securities offering.

The information contained herein includes forward-looking statements. These statements relate to future events or to future financial performance, and involve known and unknown risks, uncertainties, and other factors, that may cause actual results to be materially different from any future results, levels of activity, performance, or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties, and other factors, which are, in some cases, beyond the company’s control and which could, and likely will, materially affect actual results, levels of activity, performance, or achievements. Any forward-looking statement reflects the current views with respect to future events and is subject to these and other risks, uncertainties, and assumptions relating to operations, results of operations, growth strategy, and liquidity. No obligation exists to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future.

More Info


  • Sep 28, 2023
    Primary offering finalized, selling 2,258 shares
    Sold 2,258 shares at $1.63 for a total of $3,680.54
  • Sep 22, 2023
    VEDX had another Fyre week. On Monday and...

    VEDX had another Fyre week. On Monday and Tuesday, we trained business MBA students at Linfield University. They will be participating with the department and VEDX in an ongoing content development seminar. They will be creating business content for the department and each student will create an onboarding lesson. The best lesson will receive a $500 scholarship. It was amazing to watch their faces light up when they started discussing the storyboard and what they were going to do with this in their future companies. We also onboarded a new member at Job1 New Orleans with training along with bringing in one more INTO headset to the University Access Center in Dubai for student recruitment. Next week we are in the I-6 Innovation conference in Mexico with 35 universities and 200 businesses - running a VR tournament for them!! Fyre.

    Click to see picsIMG-20230922-WA0006.jpg
  • Sep 12, 2023
    Amazing start to the week - we are at the...

    Amazing start to the week - we are at the federal Trio Conference in Washington DC and booked 23 school demos today for VEDX to show how we implement VR solutions to the programs that operate under the federal programs - Talent Search, Upward Bound, and SSS. These programs directly benefit students across the USA looking for career explorations, CTE, and college preparation. Tomorrow my speaking topic at the conference is “Career Exploration and VR.” My favorite part about our company is the fact that we are unique in our end-to-end solution for these programs and how many of the directors today said, “thank you, we invested in VR headsets, but we need your company to help it come to fruition.”

  • Aug 18, 2023
    They just keep rolling in - we have begun work...

    They just keep rolling in - we have begun work officially with Columbia University and Rutgers University on building out their VR education tools just this week. It was quite another busy week of meeting and planning our fall deployments. We just booked our I6 tour in Mexico where we will be meeting with 35 Mexican Universities at the Innovation fair and we also booked our attendance at the federal Trio COE where we will be speaking about using VR to help prepare students for their futures. I urge all of you to continue telling others about this limited time to join the VEDX Journey, get excited by browsing our latest blogs too!

    Read More
  • Aug 10, 2023
    New schools and the AI : Signed a new school...

    New schools and the AI : Signed a new school this week, St. Francis, to deploy our VEDX Classroom! We also updated and adjusted Dr. Proximus Wolf, the AI that assists students with workforce and career explorations, click on the link to talk to him on your PC!!. He will be the guide inside our Language Cities app. for students to progress through the levels. Keep spreading the word about this opportunity to Join our VEDXR community!

    Follow Dr. Wolf on LinkedINScreenshot 2023-08-10 115937.png
  • Aug 4, 2023
    It was an amazing week at VEDX - We cultivated...

    It was an amazing week at VEDX - We cultivated a new relationship with XRTerra to work together on promoting VR Educator training, we continued work on our Language Cities App vertical slice with our development team, and quoted 3 new school proposals. We also renewed our contract to continue growing sales with ImmerseMe Language Learning. Last week we attended the Amazon mixer and filmed Traeger on the rooftop in Seattle to create a job shadow in VR AND completed filming at the University of Alabama for a campus tour!

    Find out more about our growing network at VEDX
  • Jul 20, 2023
    We are very excited to announce the release of...

    We are very excited to announce the release of our new website that went live Friday, July 14 2023. VEDX also wants to announce the building of a new self-guided tour room in our Engage partner site, link coming soon, and participants can access this room in VR or PC to see the latest trends in VR education with others.

    Find out more about our growing network at VEDXjayvedx_a_student_with_wings_and_a_vr_headset_flying_over_an_an_c2d17499-11aa-4f59-8783-827ee084178e.png
  • Jul 14, 2023
    Primary offering of 757,668 shares at $1.63
  • Jul 14, 2023

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